I’m working on creating a high detail Saturn V and this is the engine for it. I am wondering how much detail I should put in the engine. Right now it is at 90,000 verts and with 5 engines that is 450,000 verts in total. Do you think it would be worth it make even more detail? Or any suggestions on how to optimize this any further? (Ignore the materials, I haven’t started on them yet)
Depends on the use case. What you have is fine (and looking very good).
You could make use of instances as you are duplicating engines to keep complexity down.
can you show other views
depends on the scene you want later on
but very nice modelling
where did you get the references dwg for this ?
happy cl
I added a few more images of the latest version.
As for references, I couldn’t find any nice blueprints or vector drawings, so I just took the measurements and eye balled it with google images and NASA images. I also watched some videos on how rocket engines work so that I know what the basics are. There were also a of wires that I could see from images but I didn’t know where they went, so I just stuck them in somewhere to make it look more complex.
would be nice to see a cross of the engine with the inside
including the injector plate
happy cl
I haven’t been super focused on the inside right now, but I added what I’ve got.
Looks really nice!
here some links with other more advance details
http://heroicrelics.org/ussrc/engines-f-1-dcse/dsc82411.jpg.html
last site gives high res for smaller parts
very interesting
have fun
happy cl
i did the V2 engine medium res
and not easy to find good high res references
and i wanted to do the F1 but never took the time LOL
happy bl
That’s a great looking engine. If you use group instancing, you can create a single detailed engine and then instance the others. That will save on geometry. For smaller details, you could also start with a high-resolution model and bake normal and bump maps. Then use those maps on a lower-res version.