Inspired by the work of Sichen Lin.
These are all great ! : )
Might be intentional, but clearly the glass shader is on the default 0.8 grey, and not fully white. Slam that boy up to white if you want clear glass.
They look fine tinted as well tho :3
Edit: Here’s what I mean. Notice on the left Principled BSDF, the Slider is not fully up, hence absorbing more light when set to transmission. The one on the right is fully white.
justblenderthings lol
Thanks for the tip, Kaustic; certainly something to keep in mind ![]()
Nice work! Keep it coming… ![]()
Experimenting with parametric spirograph curves in geometry nodes. Contrary to the plastic toy, you can add as many rotating circles as you want. Node tree included for whoever is interested.
spiromath.blend (1.2 MB)
If the solution to my problem is as simple as switching the Attribute Type to Instancer, I’ll be pissed.
Thanks for your appreciation, not quite sure though if I understand your remark…
Experimenting with light setups and light groups. The original sculpture is from https://muzea.malopolska.pl/en/objects-list/192 (and no, it isn’t Roza…).
I’ve been trying to get that effect for several years and have asked for help with it here and elsewhere several times and never figured it out until I looked at your file.
Well, glad that I could be of help, unknowingly. :-))












