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I’ve been working to learn the basics of trim sheets and skyboxes by creating a little rooftop scene using simple hand painted diffuse materials. The goal is to eventually have a realtime diorama in Marmoset or Unreal. Here’s what I have so far (please excuse the roughly drawn textures).
Early Render:
Texture trim sheet:
Sky Box:
Partially constructed rooftop:
Here’s a god’s eye view of the sky box:
I had to subdivide it a couple times for BPainter to want to paint on it correctly for some reason.
I need to finish drawing/rendering the textures/skybox and make a couple more textures and trim pieces. After that I’ll add in a bit more geometry to the trim pieces to make them less stiff/bare and see how creative I can get with my trim sheet & scene geometry.
I’m using photoshop & CSP for the trim textures. I hand-painted the skybox in Blender using the BPainter plugin (such an awesome plugin by the way!). Any and all feedback welcome