Just recently Greg Zaal made a new tutorial featuring a rope. In fairness I must say, that a rope is fairly complex for such a tiny thing. What’s bothering me the most however is the fact, that I found only applicable textures at CGTexture, which prevent their usage in certain situation due to licensing issues.
Therefore I decided to sit down and create one that will be available under CC public domain (because I’m such a nice guy ).
This was achieved by this node setup in Cycles:
As you can see the base color can easily be varied. When applying the texture I noticed some shortcomings:
The variation in the texture disappears. Maybe the difference was too less pronounced to begin with. As I took the texture and made it seamless, this may have caused further disruption.
I would gladly hear your input/opinion on the matter. Do you have suggestions for a better node setup?
I will post a link to the blend files later on.