Hi , i would like to
rotate an object_or_vertex using another object local-orientation ?
In the image, i want to rotate the “greycube”, along the X of the “greenbar” .
im trying to, rotate the vector-distance between them
to get the location, with bad result.
Also i have no idea of how rotate the “rotation”.
Right now i understand that coordinates of vertex are “local” (they depend on the transform)
so to obtain the realworld 3Dlocation
i have to multiply them for the matrix of the object. ( Little test with bluecube )
Can i use the matrix to obtain the rotation too?
thanks for your time