Well, ctrl-a would be the best thing to do (it sets everything up for you, the y axis in front so you can use track-to, the z axis to the side so you can use the FH settings, ect) but that will rotate objects parented to the object. The 2nd best way to do it is unparent everything from the object, go into editmode, rotate the vertices so that the axis is right, then go out of editmode and rotate it so itβs right-side up again. Then re-parent.
Scale the object (not in editmode) with βsβ. This scales the axes as well.
Remember that by scaling the object you are changing the object matrix, not the
actual mesh vertex positions - depending on what you are doing, this may or
may not be relevant.