Rotate Euler -> Rotate Rotation...?

Gave that a shot - here’s 4.1 and 4.2 -


EDIT:

Ok, adding an invert node + Y axis nailed it:

Dude. Ok. Still can’t production jump to 4.2, but in the meantime I can at least start using 4.2 nodes and use this as a starting point.

Thanks for sticking with me on this.

Have you tried 3.6.13? I bet you’d love it :wink:

Ah, memories…