Rotating a curve with local space

Hey guys so I’ve rigged a tank but it will only move along the Y-Axis without distorting, and flying off the curve itself. I’ve added an array modifier for the tank treads and I have it going around a curve modifier. But when I rotate the curve on the Z-axis it starts to distort and fly away from the curve. So yeah it works but only going forward and back. I want to be able to turn the tank but have the tread stay on the curve in the curves Local Space. I’ve been trying to figure this out for hours. Any ideas would be much appreciated, thank you guys!! Screen Shot 2020-05-03 at 1.13.17 PM|690x427

I believe you need to rotate the object (the tread) with the curve. Try parenting the tread to the curve (and the curve to the tank).

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Oh Man Thank you so much. That fixed it, I just selected the tread and the curve and parented them to my controller box and it works now. I owe you, thanks so much man!!!