Learning blender, great fun, but I’m having trouble figuring out how to do the following:
I have rigged a character with a rig that includes a root bone to move everything (similar to nozzy’s rig). Now I want the character to rotate on the ball of his foot. I place the cursor at the pivot point I want (ball of his foot), set rotation pivot to cursor, select the root bone and rotate it around the z-axis and voila, it doesn’t at all do what I expect it to do (namely rotate around the ball of the foot). Instead it rotates around some other mysterious point that I haven’t been able to identify (not the pink dot). What’s going on and how can I do what I want to do?
Thanks for any help!