I got it
was stupidly easy. Local view…
I’m sure I’m missing something here.
When my character is walking in a straight line, a walk cycle is pretty simple. I can go into side view, get the rotation I want, move it to where I want it to move etc…
But when the character is walking diagonally for example, or slightly bending their walk, how do I keep rotation and movement to the correct axis? It seems to take me ages, with movements slightly off alignment from where I want it to be.
The closest think I have got to what I’m looking for is to move my viewport view to a rough side view angle of the character and set the axis to view. But this is a pretty crappy way of doing it.