Im having some trouble rotating multiple objects around one axis point. As you can see by the pictures, I’ve added a key frame for the first part of the animation but when i add a second keyframe, all the individual objects rotate on their own axis.
Basically what i want to achieve is having all these buildings and roads rotate around one axis whilst animating across the timeline.
When you rotate objects around a cursor like that, you’re really doing two things: moving them and rotating them. Those two things are going to interpolate differently.
What you should do is make an empty at the position about which you want to rotate, and then parent all the objects to that empty. Then you can rotate the empty instead of rotating the objects.