Now I can rotate the ring on 90degrees about X, i.e. it is no longer lying but standing, then using the same IPOs I receive quite a different rotation like this:
BUT I want it be about the new object’s axis!!! In that case it is easy - I will change IPOs to implement a rotation about X rather than about Z. BUT I will have my object at many different orientations like this (plane of object and XOZ form an angle = 30 degrees):
Is there a common method to achieving rotation about object’s local Z, i.e. about an axis perpendicular to the ring itself??? (2.49b please)
Actually, I tried some tricks with parenting but I was trying the oposite of the correct solution - to parent the empty to the ring… and of course, this didnt work!
Another alternative, I was thinking of, was to use Transofrmation of bone movement (rotation) but - again - I wasnt clear how to set-up the different angle(s)… Richard’s proposed solution is simplier anyway! :spin: