Hi does anyone have an example of how this works to rotate an object?
I place the objects via addObject which works, but then I need to rotate each to a different position every time,
I have tried :
block = scene.addObject('block', place) block.rotation_euler(90,-90,0)
gives a message that “object has no attribute rotation_euler”
block = scene.addObject(‘block’, place)
but the rotation does not work?