Rotation Transformation Causes Clipping

Hello, I’ve recently come across an interesting, if not frustrating issue, which occurs when I use the Rotate Transformation to pose a character. It’s begins as a solid mesh in the view port,


however when I try to rotate a bone using the rotation transform it causes the mesh to do some bizarre clipping.

It’s worth mentioning that this only occurs in the view port and doesn’t impact the rendered view.
I’ve never experienced this in any project until this week so if anyone could point me in the right direction I would appreciate it.
Cheers

I think you’re going to have to upload a .blend.

First thing I notice in that screenshot is that plane.002 (your character? broken into parts?) isn’t parented to armature. Which is unusual. You probably want it parented to armature.

But there’s just not much info to go on here. A file would be a lot easier to troubleshoot.

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Thanks for the response! I reinstalled Blender and now it’s working fine so I don’t know what was going on. I couldn’t find anything about this particular problem anywhere.