I have made this car so far, by extruding and moving vertices/edges/faces
(thanks to Exile420 for the advice, has proven valuable)
Now it is time to start adding some details. The lights’ and exhausts’ openings, the intakes, etc etc.
Therefore I should apply the subsurf, right ?
Wrong, because if I do, then how will I join the two “halves” later, when there will be many vertices ?
(my Mirror modifier has created two separate halves, they are not united. Is this supposed to work like that ?
Anyway I do not mind to join vertices later manually, but as long as there is not a million of them ! )
On the other hand, there is no way to apply the Mirror now, too much work left to be done.
So Im kind of stuck… perhaps I should just go on by adding detail manually wherever needed. I use Ctrl+R and
“Inset faces” (splits a quad into five quads, its nice). Any other good trick to add detail where needed ?
But I prefer to add the details AFTER (*) subsurf modifier, so that I have absolute control on what is going on.
Therefore, what now ? What would you do ?
Thanks in advance
(*) = edit