@badbunny Thank you! I am blending between a couple of materials using a voronoi texture and utilizing the fresnel node. I will be releasing the materials in an upcoming tutorial series. Just need to find the time ti finalize it
@blenderbreath @Knorbelix @Al_Pilote @Nitram_2000 @rombout
Thank you guys so much!
@MichaelBenDavid I will be sharing it down the line in a Blender Automotive rendering course, it will cover all the parts of automotive CGi (except the modeling, if you want a good course for automotive modeling i would highly recommend https://cgmasters.net/training-courses/master-car-creation-in-blender/ )
@APEC Thank you! I am creating all the bumps and grooves using noise and mushgrave textures, then i use stuff like the geometry node and the AO to create procedural masks for the side (were i don’t want the material to be as rough) and the actual contact area of the tire big node tree to make the tires procedural
@IMRB Thank you! Well cycles cant handle caustic like that so they are made in post
i use this great package
https://gumroad.com/l/qxQcv?fbclid=IwAR3NvglhR3VOyOi4K2o-S__N2bBzY5y8R9UpxdDY7o3QOq_s49SEpmJx2eo (ONLY 1$?!?!?!?) to create caustic for my automotive cgi, but i am testing some stuff out in render engines that can handle caustics better (like luxcore) i basically transform them into place and use screen as blending mode and adjust em with to fit the scene
And a huge thank you for all the support from you guys! I love the feedback!