Lordbenny
(Lordbenny)
1
I’m doing a test animation with a new IK model I designed recently that involves running.
I’ve got the walk cycle down pat, but I’ve never tried a human run cylce before, and I’m not entirely sure how to go about doing it.
Any suggestions would be greatly appreciated.
dreamsgate
(dreamsgate)
2
In your cycle a couple of frames need to have both feet off the ground, other than that it is pretty much the same as a walk cycle.
theeth
(theeth)
3
your best bet would be to use a real footage of someone running, analyse the motion and then redo it on your armature.
Martin