I’m working on creating a rig with some features that I like, and so, to check the legs, I created this little 2 legs character and wanted to play with it!
One of the main feature that I’m working on is to have the legs and arms being divided in 3 bones instead of 2, one small bone at the knee and the elbow! it’s something that I was doing in maya and I like a lot more how it deforms when bend to a 180deg.
here is a video showing a bit of the setup to have this 3 bones bending:
the first chain you see is a normal 2 bones bending and it’s the one that is driving the 3 bones system. then you can see how the 3 bones bend, and it’s results on the character… For now there are not even a shape key on the thigh but we can see that it avoids already a lot of intersection!
thank you @sizle95! I’m glad that you felt all of that in the animation, it’s definitely what I wanted to achieve.
On the rigging side, I wanted to show a little bit more about that system that I’m working on:
here is a video showing a bit of the setup to have this 3 bones bending:
the first chain you see is a normal 2 bones bending and it’s the one that is driving the 3 bones system. then you can see how the 3 bones bend, and it’s results on the character… For now there are not even a shape key on the thigh but we can see that it avoids already a lot of intersection!