RuneScape Varrock House game

I made this 3D scene from scratch. It’s originally from Varrock city in the RuneScape online RPG game. I tried to make everything look like the objects from the real scene.

Press P to start the Game Engine. Use the mouse to look around and the Left button for actions. WASD controls movement.

Here’s the link to download the .blend file.
http://www.box.net/index.php?rm=box_download_shared_file&file_id=f_347629368&shared_name=tjihxfxqte

Here are links to the photos for the guest viewers who don’t have a Blender Artists account.

http://fc02.deviantart.com/fs50/i/2009/299/d/6/3D_Runescape_scene___Side_yard_by_Riyuzakisan.png

http://fc01.deviantart.com/fs51/i/2009/299/f/5/3D_Runescape_scene___Overview_by_Riyuzakisan.png

http://fc00.deviantart.com/fs51/i/2009/299/c/4/3D_Runescape_scene___Indoors_by_Riyuzakisan.png

Attachments




Are you going to make it so you can build upper and lower levels of the house and other house hold items?. Looks pretty cool.

Having that many faces on the ground when it’s basically is flat is not cool lol. It lags the game a lot. But I like the house in the middle :smiley: Thanks, this will help me in my house building.

@Zarnik: Yeah I really need to do something about the land. I’m not gonna use the whole space as of now so I could go with less faces, it’d really let the game engine run smoother. I just need things to look smooth instead of rigid and bumpy. Anyways, the land will be the next thing on my list after I add in the rest of the props. ie: chairs, tables, plates, bowls, bookshelves, etc.

@Lilgrudgeboy
I’m just modeling for the scenery as of now with simple character controls. I’m not planning on making it into a huge RPG game yet. I’m not sure how to do that. I saw a Blender video on youtube by Laxwolf, he made an RPG all out of logic bricks… must have taken a long time x.x

People yelling in the background, “oh no! He said something about only logic bricks”, “Oh no! Here comes killer to step in and talk about how bad logic brick only games are and how much better python is!”

HAHA, well, you guessed it :wink: It’s not worth coding an RPG in only logic bricks =/ Well it is true that to change a property variable, logic bricks are faster; when making a complex game, logic bricks are much slower than python.

Models don’t look too bad, looks similar to the game… although I despise RuneScape >:D

@-[Killer]-:
Logic bricks are a lot slower and python would work very good. I’m not that experienced at it. I looked at a few posts but only got a link to a huge document of python codes… which gave me a headache. I’ve worked with simple python before, but I don’t know the basics such as what code can go where, the different codes that can be used, so on and so forth.

Logic bricks are a lot slower

That is absolutely not true :slight_smile:

In some cases, YES, others, NO. Logic bricks are direct C++ code that’s executed directly from the game engine. Python is a C/C++ based language that is indirect. In some cases though, the logic bricks can be faster then python. You just have to learn how to optimize :wink:

If you need any help with python just holla :smiley:

Oh I see. Thanks. The most troublesome thing to do (for me) with logic bricks only is set up the HUD inventory menu, and let it switch items from one slot to another, like in Runescape. The other problem is equipping items to the characters. I have a feeling it has something to do with Empties and maybe state actuators which I know nothing about. Thanks for the feedback though!

Yes, using states would be the best, but no empties… Just model the character with everything on, and add/remove the item when you please =)

looks a lot like runescape =D

@ Killer: That sounds easier said then done, but I never thought of it that way X.X Thanks though it’s a good idea.

@ JESUSFRK14: Thanks, I’m gonna make a new post soon with a .blend of the props I made. So then you can link (not append) them into another scene and add them by Space>Add>Group>Props :smiley: