Russian Checkpoint

Hi,

I started on this scene yesterday and I think it’s turned out… decent looking…

it started out as just trying to make the fence which then turned into the entire scene.

It really isn’t much I just thought I’d post it too see what you guys think :smiley:

It’s all pretty low poly and was all molded by me…

in the screen shots I turned the power of the light up so you could see better but it’s normally a night time scene (hence the spot lights)

PS: I stole the leaf textures from yo frankie :ba:

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Looks good, but I have a question: why do you guys make low poly roads in games? can’t you just texture the road with a picture? It would look normal.

For my road I just used a plain that’s sitting right on top of the ground and then I added a road texture… so yeah… what you said

@rvngizswt: Cause that would require an unnecessary amount of UV unwrapping (and a lot more work) his way is fine, but I’d add a LOT more polys, race games can usually handle amazing graphics because the actual gameplay is not CPU intensive at all. I’d recommend subdividing the mesh a few times.

Trees looks like baobabs. For Russia you should model a pines.

Yeah that’s what I started out making… then… yeah :o

WTG!

Your work looks very good!

IMHO
It depends about the racing game/sim.

Others are putting 99% CPU/GPU load to the shining, mirroring & eyecandy, while others are more interested about the actual real life car handling physics on different road surfaces in different conditions.

Thanks :slight_smile:

I’m going to post a video pretty soon… it’s alot easier to see detail in a video

Even better than a video! here’s the .blend! :smiley:

The video wasn’t working… so I decided to do it this way :yes:

.Blend

Thank you for the sharing. Very impressive.

Looks really cool!!