I am currently working on a HUGE project, basically re-building and re-constructing Ryd Abbey (danish: “Ryd Kloster”) preceding todays Glücksburg in Flensburg, Northern Germany.
It’s currently not planned to be photorealistic rendering but I will of course make it as realistic as possible, but who knows what the future will bring about.
As I am writing this, I only got a clay render.
I was visiting Glücksburg summer 2013 and, and I was taking some photos. I wasn’t really allowed to shoot any photos, but I didn’t knew that until I read a sign saying I can’t shoot photos. My information about this Ryd Abbey according to archeologists is therefore based upon some photos I shot of a current real life model in some of the rooms in the castle.
The challenge for me is to make the right holes, doors, windows and other openings in the mesh without making a mess.
In short I want to make a hole in a mesh without making a mess.
This is my topology so far:
Also I am having difficulties getting the proportions right, since I only got two reference photos of the original model before I had to put my camera away. Fortunatly, I got it from the two most important perspectives, and it repeats itself on the other two sides.