Sack rig test


This is my fist test trying to replicate the sack animation tests. it’s means to be sort of sneaky?
it uses a very primitive rig for the movement and an internal shape key for the breath/growth movements

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pretty nice! I can tell its intent pretty well.

Some improvement ideas:

  • maybe have the sack crouch a bit more as it’s sneaking
  • perhaps move the top a bit forwards in the jump, it seems to magically float over the block right now
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I featured you on BlenderNation, have a great weekend!

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That’s brilliant - thanks soo much :slight_smile:

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Thanks for that. I’m still trying to get the rig right, so expect to see a few more - lol.
But the improvement idea are spot on. I’ll get back to you with the new results :slight_smile:

2nd go…

and another…