This is my fist test trying to replicate the sack animation tests. it’s means to be sort of sneaky?
it uses a very primitive rig for the movement and an internal shape key for the breath/growth movements
pretty nice! I can tell its intent pretty well.
Some improvement ideas:
I featured you on BlenderNation, have a great weekend!
That’s brilliant - thanks soo much ![]()
Thanks for that. I’m still trying to get the rig right, so expect to see a few more - lol.
But the improvement idea are spot on. I’ll get back to you with the new results ![]()
2nd go…
and another…