Hey everyone, I’m using one of the leather procedural materials from blend swap, and it looks great on one part of my mesh, but when I apply it to another object it appears overly glossy. The pattern size and shape, the bumps and everything look the same but for some reason the material renders properly on only one object, and every other object appears far too glossy.
Anyone have any ideas as to what could be happening? Anybody else run into this type of problem before?
Here’s a quick render: The black material at the top is what the leather should look like, and that silver looking leather is my issue…