Am trying to model a scene of Hour Glass where in the sand is falling from the top section into the lower section
So I started with sand simulation using particles. The sand is bouncing too much. Why is that?
What all settings should I do to make it look like a realistic sand?
Also I researched but there was only one youtube video made in 2.57, which seemed to be having different variables for fluid option than what I had in my 2.67b
You can change the bouncing of a particle by selecting your collision mesh and click on physics tab > collision > and increase particle damping factor.