Anyone know how i would model a lowpoly (under 200-300 pollys) sand bag? the ones you get when you buy the barrel of army men…or that you would use for like a flood…

this would be greatly appreciated if some one could help:yes:

I you know how to create a subdivided cube. That’s a good start of modeling a sand bag. Another requirement is basic skills in UV mapping and texturing.
I can help you with reference images:
But don’t ask me about sandbag topology and egde flow :smiley:

ok dude thanks…now i have to download Crazybump…to make some Normal maps.

you can use Gimp to make normal maps