After a lot of time with tedious repetitive, and more or less mindnumbing tasks, someone at work asked me if I could do a christmas card, which means I get to use blender to model a santa if I like.
Which is a welcome break, so I started modeling.
I was kind of disappointed to find my organic modeling isn’t what i expect it to be, I kinda thought I understood most of the topology and muscleflow issues by now…
guess not… O well…
If I can’t finish this in time, I’ll just go for a “cheaper” 2D christmas illustrator card. (a few bells and whistles and such.)
images, 4 triangles so far, in the feet, couldn’t get them out so far… Rest are quads:
ps. I modeled him on top of a base figure I made. After fattening him up loads…
I was gonna retopo over it to create a character some of you might recognise. Retopoing didn’t go so well right now, but I’m curious if you can guess which character this was supposed to turn into.
Shot at 2008-07-07