after some time i decided to remodel my first sculped thingy ever named Saphira from the books Eragon.
My intention was to texture her with Dragon scales ect. and that was impossible with my sculpted Model. So i did following remodelling that lowered my polycount from about 950K tris to somewhat of 16K (with Subsurf @ 3):D.
Im quite happy with it right now but maybe you have some ideas about improving the edge flow ect. (in case please tell me!).
I also have a question about Texturing… so can i do this in Blender with some Kind of Stencil Map like in Mudbox or should i add some Textures with Displacement ? I´m not sure about what will work better. If theres another good way you could tell me, too. Im quite a noob @ Blender and Especially at texturing.
I´m looking forward to your critics and tips and try to texture it in some way : D