I’m painting a model with the TexturePaint mode. But the painting disappeared several times. Should i save it? How?
I also tried the Quick Edit in external editor, and the same. After a while, moving some other things, the texture disappears. And it’s not being saved with the blend file. so i can’t recover it.
I can project the texture to UV sometimes, but with the risk to loose it. The behavior is quite hard to figure out.
So, should i save the UV an apply the UV mapping instead of rendering with TexturePaint drawings?