I have a large scene and I’m running out of memory, I’m not using any textures so all memory usage is simple materials and verts. The blender view port reports 4,282,017 verts, and 1276.95M memory. I don’t have a great CPU and this is killing the view port but that’s a different matter.
If I add a subserf to all the items I’d like to it quickly gets too much for the G card and the render falls over, I’m using multiple GTX780’s.
I do have a lot of the same mesh’s throughout the scene, and I was wondering if every instance of the same mesh is going to add to memory use. Obviously adding anything is going to use more memory but does copy and paste use the same memory as duplicating?
Are there any tips for reducing the amount of memory being sent to the card? I look at some of the works in the forums that are far more complicated than I’ve got here so I must be doing something wrong.