Can some one tell me why occour this problem?
Antialiasing and high contrast area…Or texture has too narrow bleed margin.
this image was rendered with BF+LC with 1-100 subd(universal settings) but the problem it’s evident,and don’t occur in the same scene in 3dsmax
Put white backround to that also and try again. Like eppo said its high contrast area, dark and light crossing. If you set background to grey then there is less contrast and you will not see jagged edges.