Sblendid - Notebook

Hey everyone!

I started using Blender on 15th of January 2020. Before that, the only 3D-experience I’ve had, was building houses in Sims. :sweat_smile:
Now I am learning to create whatever I can imagine - and I love it!
I am starting this thread to keep track of my progress and because I know how valuable feedback is.
I hope you enjoy it!

  1. I started off with the Donut-Tutorial from Blender Guru: https://www.youtube.com/watch?v=TPrnSACiTJ4

It was a fun tutorial - perfect to quickly learn some basics - and end up with a nice result. (Although I don’t like how the wall looks - not so real. Especially the edge from table to wall seems weird to me)

  1. After the tutorial I started to use what I’ve learnt and create some easy objects myself:


(Yes, I am aware it woudn’t be able to stand like this in reality)

  1. There was a sale on Udemy and I bought a beginner tutorial for Blender 2.8 (https://www.udemy.com/course/blendertutorial/). With every section, there usually is a 3D.model you create. I like to make them look nice, but I also try to move on in a timely manner - even though it’s far from perfect yet - in order to continue learning new things.



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good start sblendid.I remember my first blender experience (blender 2.4xx version) it was “Wwwwwwwwwwwwwwwwwwwwwww” *Sorry i cant describe. Blender 2.8 is EVOLUTION!!

-the donut is tasteful although its just a CGI :rofl:
-the way u composed ur images is like a pro photographer + ur render result looks postpro less which is great in my opinion.

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Thanks a lot! I’ve never experienced the earlier Blender versions, but I really enjoy Blender 2.8! :smiley:

Learning how to rig and animate (it’s very time consuming!!):


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Another Youtube-Tutorial form BlenderGuru: The Anvil.
(https://www.youtube.com/playlist?list=PLjEaoINr3zgHJVJF3T3CFUAZ6z11jKg6a)

It really showed me the complexity (and importance) of texturing. And definitely increased my problem-solving skills when modeling.

My result:

And another BlenderGuru tutorial: The Earth (https://www.youtube.com/watch?v=9Q8PwcDzb8Y). In this case, the tutorial was quite confusing, because not everything works the same in Blender 2.8 (e.g. render layers). Also, it basically just felt like copying composition-setup… Anyways, I kind of figured it out in the end and I like how it looks…

My result:

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My first ever sculpting render. There is still SO MUCH to practice!! I mostly worked on the face and added the hair just quickly (-> playing around with snake tool) to get an idea of the “complete” image. I’ll move on now, because I think I’ll learn more that way.

Any tips on how to sculpt a mouth? I find I struggle most with that.

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Another fun tutorial from Blender Guru: Neon Sign (https://www.youtube.com/watch?v=eQjQfmjDXXA)
Good curve practice. :smiley:

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I see you did the donut too! Well done, it looks tasty! And lovely neon sign! :heart:

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So - it’s been a while! During the semester I have lots to do with Uni. But now I finally found some time again. So the first thing I decided to tackle, was hand-painting stylized textures! So far, I’ve shied away from trying it, because it’s super intimidating. But I tried anyway, and I’m quite happy with my results (though far from perfect, especially when zooming in). :smiley:


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Another try at sculpting! :smiley:

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Sculpting once more! C&c very welcome! :slight_smile:
Btw.: Does anyone know a good tutorial about remesh / dyntopo or smooth sculpting / fixing irregularities?

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