This is my first Space / Sci-Fi render, created entirely in Blender. It’s also my first time using Blender’s compositing tools.
Final Render (PS):
Blender Compositing Render:
Raw Render:
Comparison between Raw Render and Blender Compositing Render:
The compositing process in Blender was almost 50% of the work, the technique was to primarily use multiple Glare Nodes to add bloom and enhance the volumetrics in the scene, to do that I had to manipulate the Input and the output of the glare nodes with HSV and Exposure nodes and Mix them together.
Screenshot of the compositing node graph setup in Blender:
I used an emission-based atmosphere material for the planet’s atmosphere with two additional layers:
I made a simple Voronoi Texture node setup for the background and then I duplicated it multiple times with different colors and scale values:
Setup:
I was mostly experimenting with Blender in this project, especially in the compositing process, and I’m quite pleased with how it turned out. This project taught me a lot about the capabilities of Blender. It also showed me the importance of compositing.
Here are some more renders:
Text Overlays:
16 by 9:
Background Render:
Check out my Instagram account: www.instagram.com/segurds/
If you have any tips, feedback, or questions, feel free to share them. I’d love to hear your thoughts!
Blender 4.1, rendered using Cycles render engine.