hi there, I am something new in this blender so I would like to know if there is a way to scale a model duplicate so that it completely covers the original model…
well first of all I have this bad boy (its only a example, the true model has many more verts) https://ibb.co/VMCSkBN
I’m afraid what you about to do. If you duplicate one part, it should have the same vertex posititions, no need to scale then. You can activate “snapping” and “closest vertex” and go by hand.
If you just want to mirror something to get a solid mesh, as it looks like:
Extrude all edges on the Y axis
Bridge them
Insert a edge loop in the middle
Go to wireframe mode and border select all verticies on one end, press delete
Add a mirror modifier for the Y axis (apply if you need)
OR
Mirror one side and apply the modifier (watch your origin)
add displace modifier with empty texture (no texture), adjuste strength value for you needs… without texture displace happen in all directions uniformaly
and I would like to create a duplicate of this but that is slightly bigger, (so try to scale it) it didn’t work out. So I would like to know if there is an option to be able to enlarge a model that covers the entire base model like this