Hi All.
I have an issue where I’ve created a room in Blender 2.79 using ArchiPack, and in Unity it looks like it maybe a little too small. See if I apply a FirstPerson controller, it looks like I’m looking at the top of the door.
I ready on this post: FBX export from Blender 2.79 to Unity 2017 scale problem - #3 by TheGabmeister about various problems, but I’m not sure if that’s only for big scale problems.
Is a small change to be expected? Is it maybe that the first person character in Unity is just really tall?
Thanks for any tips.