Scale Errors UE4

When I export an animation from Blender to FBX to Unreal Engine, I got the error "Object… has a scale of …. Armature won’t work proper.

So I selected all (“A”) and did "Apply Scale/Rotation, but I still get the error.


When you exported it, did you mess with the export scale, or did you leave it at 1? It’s usually best to scale the object within Blender, as the exporter scale can make things get a little screwy.

Left it at 1. Thanks for help!