Here as shown, I am designing a roof folding animation, once make the led holder stick parent with roof cloth, stick follows roof cloth well but unexpectedly get scaled with it together. How can I only let it follow cloth but disable scale?
I tried the constrain (Child of), could not get the expected result. Please help
I would not use parenting for this scene at all. I wound just use a cloth simulation with the pin vertex groups following the animation of the led lines. I believe the effect would be more interesting, since in your model the cloth is not physically believable.
Thanks for your reply. I am not so familiar with cloth modifier, could you explain little more how it can be done more realistic via cloth modifier?? thanks
Firstly I’ve created the geometry for the led holder sticks, as you call them. Then I made a plan with some loop cuts that I aligned to the sides of the sticks. These cuts will be later the pin vertex groups I will create to hold the cloth where it needs to be hold.
Now we are ready for our first step of cloth simulation.
Applied the cloth simulation with the default settings, only went to “shape” and selected “pin” as our pin group with the “stiffness” at 1. Played the simulation a bit and we have already the fall from our cloth.
Then I added shape keys for the shape of the cloth, animating the first line of cloth and also for the sticks that I kept in a single mesh to make it easier to animate using the shape keys.
You are welcome. I’ve made a mistake saving the file. I did save it after playing the animation and the file now has something about 3.9 M. I did save it again in the frame 0 and it has now 162 KB since it has not baked animation in it, I suppose.
Anyway, bot have exactly the same content. By the way, if you need some hint on the issue, just send me a message.