No problem at all.
I’ve created the vertex group called pin and assigned to the selected vertices with a weight of 1.
Now we are ready for our first step of cloth simulation.
Applied the cloth simulation with the default settings, only went to “shape” and selected “pin” as our pin group with the “stiffness” at 1. Played the simulation a bit and we have already the fall from our cloth.
Then I added shape keys for the shape of the cloth, animating the first line of cloth and also for the sticks that I kept in a single mesh to make it easier to animate using the shape keys.
New level, new shape keys. Need to be careful with the values, keyframes and modifications each shape key gives to the animation.