Scales materials

image
I’m trying my hand at realistic texturing, using Blender kind of like Substance Painter with handmade texture + procedural element to it.
I’m wondering how they could be improved, to extract more realism from these?
First:


Second:

They look more like cobblestones. Scales should be overlapping like roof tiles.

This is not true. Some scales do overlap while others don’t

For the interested reader: Schematics of different scale types

Ok, my bad. I was clearly stuck with fish scales in my head :stuck_out_tongue_winking_eye: