Is there a way to scale an object so that it scales along the vertex normals instead of the object center?
Like the Push function in Max?
Thanks.
In Edit mode, Alt-S will “Shrink/Fatten” along vertex normals.
Sweet, thanks dude.
Is there a way to scale an object so that it scales along the vertex normals instead of the object center?
Like the Push function in Max?
Thanks.
In Edit mode, Alt-S will “Shrink/Fatten” along vertex normals.
Sweet, thanks dude.