How do i scale something in a specific axis if it’s not perfectly alligned? Is it possible to reset an object’s rotation somehow so it alligns perfectly?
I know about Transform and the properties there, but i’ve found that often it says 0 in Rot x,y,z even though it’s not the case. But maybe its not possible for it to see that an object is rotated always, if i imported an object etc, or generated it that way from the begining.
It’s so troublesome sometimes to rotate for example a 2D plane so that it aligns perfectly so that i can scale it along a specific axis.