How can I scale a displacement map properly to match the rest of the maps? I’m using texture coordinate and texture mapping node to scale the maps but for some reason the displacement map isn’t affected. I’m using grid and also sub-d modifier to add more geometry but it is not working properly. The displacement doesn’t follow the height of the asphalt as you can see in the picture provided. It maintain its original size.
The texture panel does not corellate with the material shader node editor, there is a texture node editor as well. As far as scaling it; You could use the UVmap and scale that, of course the UVmap (if thats what your using for the material) will effect the material as well.
I found a solution to my problem. Inside Displace modifier under Texture Coordinates, I choose plane. Then I create a plane and use that plane as scale controller. Now I can scale it properly.