Hello all, this is my first post here. I have used Houdini for many years. The everything nodes plan for Blender peaked my interest and here I am.
I am scaling faces by proximity using geometry nodes but I would like to scale the faces uniformly from the individual faces center instead of having the faces distort. How could I achieve this?
This particular problem I’d solve by using instances, but I am not sure whether this would also solve your end goal (doesn’t really work on arbitrary meshes, though):
Yeah, thanks for reply but that’s not what I want. In my case I want to scale each face by individual origin. Like “Primitive” node in Houdini. And after it I want to add some objects to every face centers. Also I use noise to deform surface and I think I cannot use instances in this case. On the second screenshit you can see what I want.
How I see your setup scales faces by distance to the sphere. But I am looking for node that can scale each face individually. On the grid it works, but if I want to use it on another shape? Maybe I could enlarge that sphere very much, but this is not a good solution for me.
Thank you for reply! This is super close to what I want. But one problem. If I edit scale value in that node, all grid scales up and I need to change another value to compensate for this. I want to scale the polygons and have them stand still. Only the gap increased.