maybe I’m missing something,but it sounds like you described the way to normally scale anything? lol. this method didn’t work which is why I posted this thread.
blender seems to have weird behavior when scaling multiple faces at once,even with pivot individual faces on its doesn’t behave as expected.
For instance,lets say i’m making a gear.Which is pretty much the same as what i’ve posted,in reverse.
i’ve got a cylinder with 12 divisions,i’ve selected every other face (6 faces) I extrude those faces out,now I want scale each face to get my gear “tooth” shape.So I want to scale each face in x to make the faces thinner (longer height than width).I only want to scale those faces,without effecting the length (depth) of the extrusion i’ve pulled out.
and,its impossible! without doing each one individually…lol even with individual origin selected.
heres a screenshot,with a paint-over of what I want.
(don’t worry about the top faces,I just knife tooled some edges in so the top wasn’t an n-gon.)
i’ve tried the method you guys suggested above,and I can’t get it to work,in maya I can do this in 4 seconds.Again i’m not sure if this is a limitation in blender,or a bug with the pivots.
I’m convinced i’m doing something wrong,because its something that should be so simple…
edit: i’ll have to try this multiple extrusion addon tomorrow.