I am trying to make a world in blender, but blender doesn’t render the whole area, so I’m wondering if there is any setting or how much the model should be scaled…
Any info from the pros would be very appreciative.
regards, Kevin
I am trying to make a world in blender, but blender doesn’t render the whole area, so I’m wondering if there is any setting or how much the model should be scaled…
Any info from the pros would be very appreciative.
regards, Kevin
Don’t scale the object, scale the UV…assuming you used a UV sphere for the world the default UV is rectangular ( it also has pinching at the poles, so you might need to deal with that, but if you use a rectangular earth map, like some of the free ones from NASA, they will work just fine…
You scale up your UV till it hits the borders of your maps…
or their 3d resources NASA 3d
This will work for that example I’m sure of, my fault to not show an image of my blender dilemma, but I was thinking more like an open world, you know in games, the map there doesn’t make the whole object visible, is it because it is too large the mesh or is it that I need to tweek on some settings?
If you have an extremely large mesh and are using it like an Open World Map…you need to check your clipping distance…N-Panel > View > Clipping …
I would also recommend you set your navigation to Walk, ( WASD as in games)
Under View > Navigation > Walk Navigation
As far as @LeighAH 's reply…check in the UPBGE section for the Game code to do what you are thinking of…I am sure that there is some downloadable script that would help setting up an open-world environment…
There is no game engine or 3D app that will display the whole Earth at real scale. It cant be done for many reasons, not least of which is float precision.
When you see this done, it is done using trickery, variable level of detail, streaming, or some other technique. These are complicated topicas that you won’t get an answer for from a forum thread.