It’s really great plugin ! Helps a lot with placing foliage and rocks on terrain.
Original script you can find it somewhere in this forum, but thread is closed.
I made a couple of extensions for it:
fixed tabs
objects are now copied properly: with “original name.number” and with all properties (it’s important for me especially for game properties)
location origin by 1. center (old way) or by 2. cursor - this is much easier to place cursor on terrain and scat objects around it
Hi d_darek. Iv done a few differnt placement scripts like this before, and recently the addition of duplifaces could make this a LOT faster,
When you get up to 20,000 object+ blender gets slow.
with Duplifaces you can just add 1 face per object and use that face to set the scale and orientation of the object.
with the thin wrapper youd want to add faces in batchs, not 1 by 1 because it re-allocates memory each time.
will need to make sure DupliFaces is accessible by python.