I’m making my first game in Blender 2.65 and it’s just about done.
Right now I’m mostly optimizing to try to get it to run a bit more smoothly. One thing I’ve noticed is that when I run my individual scenes on their own, they run great, rock solid (mostly) 60 fps. When I run them in sequence - as the game is intended to be played - the frame rate drops the longer I play. Nothing in this game is particularly demanding, there’s no textures to speak of and not a whole lot on the screen. Some of the dynamic lighting is probably a bit hard on the ol’ gpu.
My question has to do with the scene actuator. Does “Set Scene” remove all other scenes, even suspended ones and/or ones in the background? I have a few transitions where a scene pops up over a suspended scene and then sets a new one. I think maybe something from those bits are leaking into subsequent scenes or something.
It probably doesn’t help that when I started this thing I only had a vague idea of what I was doing and much of my logic and scripting is a jumbled mess.
I’m posting late at night and won’t get back to this thread until tomorrow. Prior thanks for any advice/insight anyone can offer.