This method seems to be gone. Maybe I don’t need it though.
What I want to do is writing the rotation of bones in an armature to file (custom exporter) for every frame. What would be the best way to do this? So far I was thinking something like:
while currFrame++ < numFrames
get the bones for this frame
get/calc the attributes needed
append to file
Where I’d use set_frame to get the contents of a frame. If the method was there that is, which it
isn’t…
Aaah. I’m was using the stable version, 2.49b. Downloaded the alpha now, and my gawd how things have changed! It looks absolutely awesome! A lot more “normal” (even though I did like the old Blender interface too :)).
One question: how do you add more windows? Before you’d right click in between windows and click “split”. Doesn’t seem to work anymore.
edit:
nm, I figured it out. You drag the corner symbols of each view to add/remove views.