System Specs:
- AMD 4170 Quad core 3.8Ghz
- 8GB DDR3 system Memory
- GTX 960 - 4GB GDDR5
Scene = 1 Towel (167,688 faces), 1 plane (1 face), 1 spot light, 1 camera
My towel is using 1 million hair particles using the emission system.
Towel material is using: 1 velvet node, 1 diffuse node and 1 Fresnel node with a RGB mix node.
I don’t know if that is alot or not, but my system crawls when rendering this. It takes it about 3 min to even start rendering, during that 3 min time period I guess its setting up the needed things to render…? ( its says Updating BVH and such) The actual render takes about 1 min 40 seconds. It uses about 2.5GB to 3GB when rendering!
I can only think the actual things that may be slowing my computer is the Particle Emission count or Mesh Density.
Particle System: 1,000,000 hairs emission
Mesh Density: Highly subdivided about 100 times - 167,688 faces - solidified
system specs:
- AMD 4170 Quad core 3.8Ghz
- 8GB Ram
- GTX 960 4GB GDDR5