Scenery-need critique

Hey guys, I’m just starting to make these abstract works on blender and I want to know what you thin

k!

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Yep. didn’t show. Dang, what do I do to get them up?

Nice abstracts.

  • Floyd

Change the materials up. You might want to lower the spec and make it softer, but it depends what you like. Add subtle procedural textures. Do compositing if seems right.
I like the blue cubes the best.

Well, a pet peeve of quite a few people on here is the default blue background of pre-2.5X blender, which two of look like they have, and another is very close. I would suggest changing that, also because it seems kind of boring to the composition of the abstracts. Having more, but matching so not to be distracting, going on to reflect/see would be nice.

and personally I think the last one just looks like a material preview…

keep on blending, looks like you’re in newish territory for you with the rendering side of blender, keep practicing and it will get better. and I agree that the blue one is the most interesting.

they alll look like you got something cool going on but its not quite there yet. Try polishing the look of it al by any means you can find. keep working and you’ll bring it home.

Nice Start. But i feel an abstract needs to be a complex model.

Hi all, I am the freshman to be here to learn much knowledge. Nice to see you all!!