here is my early stage on the cannon. I’m open to any tips, especially to details because I´m little bit lost on how and where to put them.
Always separate design from production. In other words, use a different process for figuring out the what, and when that is done, then modeling.
If there are gaps/unknown’s in the design, you could go back and take a screenshot or a quick render and then push variations of it in an external application. Could draw on it, photobash, whatever gets you there. Could also use 3D tools, as long you’re wearing designer shoes.
A backstory could also help with that. Ask questions and answer them, such as
- What kind of race uses such weapon. If they’re rugged bunch, a slick and streamlined weapon is a weird style choice
- The world/universe they live in. For example, star trek could have complete and uniform spaceship panel in it, but in star wars something is misplaced as the ships get thrown together and repaired all the time
- Functionality of the gun. How it works, what each part does. It’s a fictional item, but even made up functionality gives the details you put in a reason to be there, and you can be consistent about it
There are some design principles you could search and learn about. A common repeated thing is big-medium-small, or main-secondary-tertiary forms (and shapes in this context). Found a nice visual about that