Sci-Fi Corridor

Had to make an integration class for second grade students. So I ended up by making an exercice based on corridor design.
My example is SF, but students have choice to make also an historical one.
Can’t Wait to see their results.

Here is the breakdown from the project.
Based on trimsheets, textures, materials and base design has been made in Blender 3.6
Integration on Unreal Engine 5.2.
UE5 materials contains parallax occlusion mapping.
Functional Build in the end.

Inspired by Blender Bros Trimsheet tutorial.

Here are some stills made in Blender at the end of the first part, with a little Photoshop edits:



Video Breakdown of the project:

Capture from the Unreal Build at the end:

Several in engine screenshots:

Just after Blender export:

Making the materials with Parallax Occlusion Mapping:


In engine just before the build:

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I featured you on BlenderNation, have a great weekend!

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Thanks a lot Bart. Weekend has been great, hope you and the team too as well. :wink:

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